SDEF
//
// The file declaration section
//
path models/asrifle_w
origin -3 0 -1
scale 1.1
asrifle_w_base.sbm
asrifle_w_base.tga

//
// Declare the animation types and files
//
idle1    asrifle_w_idle.SAM
//
// Define model group areas
//
id 200 group weapon bone barrel 0 180 -70
id 210 group weapon bone eject

//
// The initialization section
//
!init:
server aliasprefix AsRifle_
server iconname "w_asrifle"
server ammoclipsize 45
server aliascache snd_pickup "weapons/pkup/pkup2.wav"
server kick 50
server classname AssaultRifle

//
// The main section
//
!main:

/*SINED weapon_assaultrifle (.3 .3 1) (0 0 0) (0 0 0)
Assault Rifle - World Model
*/